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Objective

Be employed as a digital lighter & compositor at an innovative post-production studio

Production Experience

  Digital Domain

    Digital Lighter, Transformers: Revenge of the Fallen, (10.08-present)
        * Central Character and prop look-development and lighting

    Digital Lighter, Star Trek, (07.08-10.08)
        * Character and set extension look-development and shot lighting

    Digital Lighter, Mummy: Tomb of the Dragon Emperor, (04.08-06.08)
        * Shot lighting in Renderman Pipeline

    Environmental Look Development Lead, Speed Racer, (09.07-04.08)
        * Managed tasks for look-dev team and calibrated proprietary shaders
        * Sequence Pre-Lighter

    Lighting Intern, (06.07-09.07)
        * Supported pipeline by composing software documentation and mel scripts

Skills
    *  Renderman and Mental Ray pipelines and workflow
    *  Creating and compositing multi-pass render layers including: dynamic/indirect lights, refraction/reflection,
        diffuse, specular, occlusion, and sub-surface
    *  Lighting in Maya with attention to distinctive render methods and shading networks


Software
    Proficient
        Maya, Mental Ray, Renderman Slim networks, Adobe/Macromedia workflows, Linux,
        Mac, Windows
    Working Knowledge
        Nuke, Shake, Boujou, Mel-scripting, Houdini, 3DS Max, Matchmover, Final Cut

Education
     B.F.A., Savannah College of Art and Design (SCAD), June 2007
        Major: Visual Effects
        Minor: Technical Direction

Student Involvement
    ACM Siggraph
        Student Volunteer, (08. 4-9, 2007)
            * Assisted attendees in various sections of the international conference in San Diego