Download .pdf
Objective
Be employed as a digital lighter & compositor at an innovative post-production studio
Production Experience
Digital Domain
Digital Lighter, Transformers: Revenge of the Fallen, (10.08-present)
* Central Character and prop look-development and lighting
Digital Lighter, Star Trek, (07.08-10.08)
* Character and set extension look-development and shot lighting
Digital Lighter, Mummy: Tomb of the Dragon Emperor, (04.08-06.08)
* Shot lighting in Renderman Pipeline
Environmental Look Development Lead, Speed Racer, (09.07-04.08)
* Managed tasks for look-dev team and calibrated proprietary shaders
* Sequence Pre-Lighter
Lighting Intern, (06.07-09.07)
* Supported pipeline by composing software documentation and mel scripts
Skills
* Renderman and Mental Ray pipelines and workflow
* Creating and compositing multi-pass render layers including: dynamic/indirect lights,
refraction/reflection,
diffuse, specular, occlusion, and sub-surface
* Lighting in Maya with attention to distinctive render methods and shading networks
Software
Proficient
Maya, Mental Ray, Renderman Slim networks, Adobe/Macromedia workflows,
Linux,
Mac, Windows
Working Knowledge
Nuke, Shake, Boujou, Mel-scripting, Houdini, 3DS Max, Matchmover, Final Cut
Education
B.F.A., Savannah College of Art and Design (SCAD), June 2007
Major: Visual Effects
Minor: Technical Direction
Student Involvement
ACM Siggraph
Student Volunteer, (08. 4-9, 2007)
* Assisted attendees in various sections of the
international conference in San Diego